Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a real-time env: a clean modular kit, and lighting that carries the image.
The hard/fun part was lighting a heavily-repeated modular space so the repetition doesn't read - curious how others approach that.
Full image-by-image breakdown:




