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Modular Real-Time Library, Unreal Engine (modeling & lighting breakdown)

Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a real-time env: a clean modular kit, and lighting that carries the image.


The hard/fun part was lighting a heavily-repeated modular space so the repetition doesn't read - curious how others approach that.


Full image-by-image breakdown: 

https://www.artstation.com/blogs/rxiun/1ZXoP/modeling-and-lighting-a-modular-real-time-library-in-unreal-engine



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