Hey guys, I want to share my latest realtime character. It is based on an amazing concept by S SB (https://www.artstation.com/artwork/WX6n2). Hope you like it!
i suggest not implementing anything that is not 100% realtime or not achievable in realtime viewport (like offline raytracing). in my opinion, toolbag should remain a completely realtime game engine type renderer to show off what is possible in games. turning it into an offline rendering goes in a whole different direction.