RealTime eye for the character The Merchant
I wanted to learn more about eye creation, so I decided to do the full pipeline myself.
The iris base is from Texturing XYZ multi-channel irises that I reworked in ZBrush. The veins are from the Meta-Human eye's texture.
This eye is made to be rendered in Unreal Engine 5, but is working in Marmoset Toolbag too.
https://www.artstation.com/artwork/WB5QkE
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