RealTime eye for the character The Merchant
I wanted to learn more about eye creation, so I decided to do the full pipeline myself.
The iris base is from Texturing XYZ multi-channel irises that I reworked in ZBrush. The veins are from the Meta-Human eye's texture.
This eye is made to be rendered in Unreal Engine 5, but is working in Marmoset Toolbag too.
https://www.artstation.com/artwork/WB5QkE![Image: https://us.v-cdn.net/5021068/uploads/editor/9r/xzlgefxve2f7.jpg](https://us.v-cdn.net/5021068/uploads/editor/9r/xzlgefxve2f7.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/72/v1cj47dvedpd.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/uh/ela648gp6g6z.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/dj/ablulo6iyzgd.jpg](https://us.v-cdn.net/5021068/uploads/editor/dj/ablulo6iyzgd.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/k0/owv9j8xw8lad.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/pe/umc6g7w6ebbm.jpg](https://us.v-cdn.net/5021068/uploads/editor/pe/umc6g7w6ebbm.jpg)
Replies