looks very good, but its a "chaos" axe......it looks more like a moon axe or something, cuz a chaos axe would be like spikes and pointly bloody shit. yaknow? just my opinion, doesent looks so..."chaos-y" to me...
Hey all, looking for some feedback on this hand painted axe I've been working on... It's one in a set of hand painted weapons I'm making for my portfolio. The axe is using a single 1024x1024 texture.
I'm working on a axe for the pyro (tf2) that's based off of a fire-hook. Here it is: My question is, I can't get my mdldecompiler to work and I've tried everything. Can some just send me the pyro axe viewmodel?
Hello! I'm looking for some critique on this axe I have finished recently.. Based on Tyson Murphy's concept. 1474 triangles 1024*512 diffuse map.. the purpose of this axe was to get better at texturing. Made with 3dsmax, photoshop, and mouse :) progress: final result: AAAND tutorial :) Let me know what you think!! [ame="…
Loir Axe Handpainted lowpoly Axe based on my own design. Model itself was made with traditional LowPoly to HighPoly workflow and Baked Normals LowPoly Model was made in Blender and HighPoly Model was sculpted in Zbrush, Some of Renders were made with keyshot and others with Zbrush. Videos and More Images…
Hi, I liked "Axel the Axe" a concept art performed by Jeff Chen and I decided to made the game prop. Here the 3d model: Marmoset 3D Model: https://www.artstation.com/embed/25111650 Original concept art: "Axel the Axe" concept art by Jeff Chen: https://www.artstation.com/artwork/ExNav
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
Created this axe as practice. Feels fairly done but four eyes work better than two. Tell me what you think about it. If you like it, feel free to give it a thumbs up on ArtStation. https://www.artstation.com/artwork/battle-axe-90db16c2-7867-4849-989a-a0f98c17c28d
MODEL: https://sketchfab.com/models/3fa376a2fd924d549e811724749878d8 So started this axe model as an side project this weekend. The main goal was to improve my texturing with substance painter and improve my lowpoly pipeline in zbrush. The normals are baked in xnormal. Started of the base shape in maya and then sculpted…
Hey guys! I've been a long time lurker of these forums and its safe to say I'm a little nervous, but I'm making an effort to emerge from the darkness to give back to this awesome community. Over the years you guys have provided me with tons of indirect and direct help. The inspiration alone is beyond words. Hopefully, I…