Rotate a texture based on camera rotation, world position, or screen rotation? Starting with this set up (linked below) and a parameter plugged into time, I can rotate the texture manually, threw code or kismet. but I wonder if it can be done 100 % inside the shader itself.…
hi there, When I create a looping animation like an sword swing or an pick axe dig, where the start and end frames are the same, the rotation of my hands normally end up (last frame -1) with an offset in the curve editor which leads to an wiggle when the hand rotates to the last frame. Visually the hand can look like there…
I'm working on a project for work where I'm moving and rotating a model. The way the code is written right now when I rotate a model it rotates around the origin, which becomes a pain when trying to rotate and positon a model correctly. Basically I'm hard coding a model viewer, or something similar to that. If I was able…
I have a issue with control over path-deformed (WSM) objects along splines in 3Ds max. I all comes down to when I can not utilize rotate and twist along the whole spline, using the pathdeform twist and rotate, but I need to twist/rotate only a specific section of the spline. Here is an current example: As you can see in…
heyo this is the opposite of how these questions normally go. Usually someone has scale on the parent and is wondering why the child rotation is skewed, but this time I want that effect and it's not working the way I think it should in Unity. Here's the setup: I have a wheel I want to skew at an angle the faster a vehicle…
Does anybody know how to rotate an object around the mouse cursor in 3ds max? i don't wish to rotate an entire object for positioning purposes, rather i am looking for a way to rotate an objects vertices around a single point or mouse cursor for modelling purposes. I will try my best to explain. 1) Here we have a basic box…
Is it possible to setup mapping so that the Z copies the mapping from the X or Y? I feel like it should be possible but can't get my head around the Math of it, I thought maybe something like the Texture Coordinates Node, Normal socket into a Separate XYZ, then somehow rotate/possibly Mix it with something so that it gets…
I'm currently animating something that's supposed to spin. Normally, I just put one keyframe on 0 rotation and another on 360 rotation and just loop it, and that works fine, UNTIL I put the controller that's supposed to be rotating into a character set. As soon as I put it in a character set, it always resets my 360…
So I reset the transformations on an object and now it's rotation is all skewed:( I can edit the local rotation by clicking an scrubbing the axis manually when in component selection( F8 ), but once I start to use the channel box to fine tune the rotation, it rotates the object also. I just want the pivot to rotate! Is…
Hi there! I (and a few colleagues of mine) have a problem with unwrapping in 3DS Max (version 2010 and 2012). When I unfold-map of flatten-map, some clusters automatically get rotated so that they fit in the imaginary unwrapping square (even when I turn normalize off). Now I'd like to rotate these objects so that they are…