So I reset the transformations on an object and now it's rotation is all skewed:( I can edit the local rotation by clicking an scrubbing the axis manually when in component selection( F8 ), but once I start to use the channel box to fine tune the rotation, it rotates the object also. I just want the pivot to rotate! Is there a better way to manually edit this? Am I missing something obvious?
Replies
First you need to go into the component mode. After that hit the question mark. Then when you select the object with the rotation tool it should allow you to fix your problem.
let me know if this helps.
-Adam J Dunn
If so, try rotating and positioning your object the way you want it to be aligned in reference to they parent (world?) coordinate system, never mind the local rotation axises at this point. When your happy with your objects orientation and positioning use the "Freeze Transformations" command, under the Modify menu.
Hope this helps.
I take it you're not new to 3D? But generally it helps not to translate/rotate/scale your object as a whole in a component mode, rather go to object mode instead and use the object. With this mentality you usually don't end with issues like this as often.
Edit: Also, this may not be the most important thing to resolve, Im just digging around in Maya seeing what I can find/learn:)
In that case, double click your move tool and use the "Custom axis orientation" feature. You can enter either a vector or use the "Set to Point", "Set to Edge" or "Set to Face" to fetch this vector from another components orientation.
http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/gt-3-point-set-rotation/comments
I searched a good half hour for a solution when I finally saw the move tool settings had the 'Custom axis orientation' radio button selected, and the three boxes below were non-zero.
I zeroed the boxes out and everything was fine again.