Rotate a texture based on camera rotation, world position, or screen rotation?
Starting with this set up (linked below) and a parameter plugged into time, I can rotate the texture manually, threw code or kismet. but I wonder if it can be done 100 % inside the shader itself.
http://www.plugh.co.uk/images/stuff/scale-rotate-offset.jpg
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If this is not what you want, then could you show an example or something?
What I have going on is a level rotates upside down, and I need the texture coordinate colors to rotate when the level rotates.
Thanks for the help though.