Hello.I made a model of the sword in Mayа (it's long). After that I've done a UV, it would be logical to make it with a texture 512 x 1024 (not in a square), I did so. How to work with this texture further? Unfortunately, I did not find anything clear on this topic. I would be grateful for links to the tutorial or a hint…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
Hi!!, i just finish my last personal work Libertaria-027 The armor have 14972 tris and use 2048x2048 difusse, normal , spec and glow maps. The hammer have 586 and the base 451 tris , both use 1024x1024 difffuse, normal and spec maps. The final render its with Marmoset and the focus lights added with photoshop Thanks for…
- Low Resolution AWSM .338 Sniper Rifle - 6,296 Tris 1 - 1024 x 1024 Normal 1 - 1024 x 1024 AO Maps : http://i890.photobucket.com/albums/ac109/Polygoblin/AWSM_normals-1.jpg http://i890.photobucket.com/albums/ac109/Polygoblin/AWSM_occlusion.jpg Since last bake: -Mirrored a bunch of duplicate pieces to save UV space. -Scaled…
Hey to all, I keep on getting a weird BSOD issue (124) whenever I'm doing anything with shaders. This issue also extends as far as using CE3, Unity or UDK when creating shaders. I did a quick google with the ID number, but most of it seemed fluff, so I was wondering if anyone here might have experienced said issue based…
Hey guys, I know this is a simple problem, and probably a one answer thread lol but i legit looked a lot and couldnt find anything, but how the hell am i supposed to create a 2048 by 1024 using the Unwrap UVW modifier in max, I'm not sure how to go about doing it if I'm supposed to change the size of the 0 to 1 space I'm…
I was doing some research and extracted the Team Fortress 2 character texture maps and discovered that they are all 2048 x 1024 (for the most part). I was blown away because I've generally only seen square texture maps. So now I want to see how this process works. I've laid about my UV's to take up the top half of the UV…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
Mine has to be this, https://www.youtube.com/watch?v=v1HCGLd_IAc Really groundbreaking and the developers seem very passionate. Its refreshing to see innovation stand out.