Hey guys, I know this is a simple problem, and probably a one answer thread lol but i legit looked a lot and couldnt find anything, but how the hell am i supposed to create a 2048 by 1024 using the Unwrap UVW modifier in max, I'm not sure how to go about doing it if I'm supposed to change the size of the 0 to 1 space I'm really not sure, any help would be appreciated
thanks
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Replies
- unwrap UVs in only half of the usual, square 0 to 1 space;
- on top of your UVW unwrap modifier, add a UVW Xform modifier. Set V tiling (or U, depending on whether you used a horizontal or vertical half) to 2;
- collapse stack;
- as Sean said, set your non-square custom dimensions in the Custom Bitmap Size field in the UV Edit window/options.
Voila! There are probably other ways to do it, but this should work.
- Map everything to the lower 1/2 UV space, then export the UV map and crop it yourself in Photoshop. You can use the pixel offset tools in TexTools (search this forum for it) to make the scaling very easy back and forth.
- Map everything to a square UV window then export the map and scale it to the correct res in Photoshop. However, TexTools supports exporting of non-square textures, so it will export a crisp UV texture if you set that res, instead of resizing in Photoshop and getting something blurry.
http://renderhjs.net/textools/
In particular the extend canvas (hidden under 'Tools') will make it very easy:
Then again a non square map usually is not really that GPU or render performance nice, maybe merge it with another texture?