I was doing some research and extracted the Team Fortress 2 character texture maps and discovered that they are all 2048 x 1024 (for the most part). I was blown away because I've generally only seen square texture maps. So now I want to see how this process works. I've laid about my UV's to take up the top half of the UV space, but have run into some issues that I hope you guys can help me out with.
How do you stop the tiling? I've messed with the Image Range options box but can't seem to get it right.
How do you get an accurate UV Snapshot? I bring the file into Photoshop but it always brings up a dialogue box mentioning the Pixel Aspect ratio. If I turn this off, my texture file then stretches. It's like it only wants to see a square file.
Thanks for the help.
Replies
@Chronic: This is how I layed out the UV's.
Thanks Chronic, I had the same problem and fixed it right away :thumbup: