Well generally speaking no, just being good enough isn't enough. You have to go beyond just being good which means self-promotion or rather being proactive in trying to get hired. For me I tend to go to Comic Con as they have portfolio reviews. Its mostly for 2D, but sometimes people will show up who want 3D artists. This…
Hi, this position has been filled. I really appreciate the people who reached out. Hello artists, I am looking to hire a hard surface modeler to create a rigged, 3D model of a vintage exercise bike. See screenshots/youtube link below I actually do not require the entire bike to be modeled. I am most interested in the green…
Unfortunately for people like feanix and a lot of us students I see around polycount, the need for crits is for 2 reasons. Though I seek crits and comments on my work to improve and become a better artist, it's also a part of the course to gather them. The system in place is that you need to get professional criticisms for…
Hey Polycounters, This is a personal project I have been working on. It's a Dragon Wing Frost Bow. Currently I am trying to finish up the model but before I even start calling it a "finished" design I want to get some feedback and critiques from the community. I won't be able to touch this project until another 3-4 days so…
Hello! New polycount user here. I'm currently building a portfolio to pursue my BFA in digital production in Game art. I'm mainly a 3D artist, however it would benefit me greatly to include some more traditional art to showcase my foundation. I wouldn't say drawing is necessarily my strong suit, however I think I am…
We are looking for a 3D modeler who can design and animate a scary creature for $30 USD for an indie game. It is for a horror map and is basically a creature that crawls along the ground towards players to jumpscare them. It should be scary and animated in a way where it looks like it has 4 legs crawling quickly across the…
Hi, I am fairly new to ZBrush been using for about 6 months. I created a 3D model using photogrammetry and Agisoft Metashape. I then exported the model and imported it into ZBrush then duplicate it so I always have an original. The mesh is always super dense and untidy so I like to remesh my models. I do this using…
Hi, I'm Uber. I'm new to the PolyCount forum and I heard it was a good place to follow 3d modelling. I hope questions are allowed here. I am a novice 3d modeler that is working with Unreal Engine and Cinema 4D (and Blender too) and I have a question about certain software. Recently I have taken an interest in landscape and…
Hi all, and thank you for having me on Polycount. I love working with 3D in Blender thus far (although I am completely new at it), and I've completed the blenderguru tutorial of donut and coffeecup. Yet, I am suffering when setting up vertices for the creation of my own character design. I mirror, think about shoulder…
Hey Everyone, Glad to be here amongst the Polycount 3d community. To cut the story short and get into the nitty-gritty details... I'm basically working on a 3d environment in unreal engine to revamp my portfolio. The idea/theme of this environment was to create a Cold War-era bunker with some really moody tones and ambient…