Nope, I don't have a need to; In a game studio, digging into scripting/coding plugins is the job of the Tech Artist, there's a few hanging around polycount but you might be better served asking around Tech-Artists.org.
No, I don't think so. Mainly because on the code you posted, when you are on vert mode, it just removes the verts. And sometimes i don't want to remove just the verts, but actually delete them.
I like to use a multisub material in max and have the first mat black and second is white and use the texture baking on diffuse to create the roughness map as a tga file. When I try and use it in UE4 it doesnt work the way I expect, it actually feels like it just ignores it. I created a constant vector 3 node in UE4 and…
Hi, I've just purchased Toolbag, and the results look great. I'm content. 🙂 A few newbie questions: * Is there a way to toggle polygon smoothing? I mean switching between visible, faceted polygons and averaged normals for the illusion of a smooth surface. * Is there an auto-smooth option with an adjustable normal angle? *…
Project Custom Unreal Engine Shading (CUES) Concept by Soundhunter. https://www.artstation.com/artwork/9eNraq This project was a ton of fun and a chance to push in a different direction. I wanted to see if it was possible to achieve a unique stylized look that would be scalable in a studio environment both internally and…
I am having trouble getting a substance shade to open in max. I am Right clikcing on the package node in user packages and then clicking on export .sbsar and saving file to my desktop. I am then going to max and using the substance node. I go to load substance. I then click on my save .sbsar file. but I get an error.…
Hi all, got a probably simple question for any of you experienced in Rigging. To be specific I'm rigging up some tank treads to a tank model, which has been exported into CryEngine2. I'm very new to rigging and tried some tutorials but can't figure our what this means. From what research I did I think this is more of a…
Hi, I am wondering if anyone have seen some examples of substance material where they apply brush stamp based on an input map. Say a height map or something like that. My problem is I want to apply the brush stamp repeatedly like an actual human painter but SD isn't designed to do that: node like Tile Sampler apply input…
I posted this in the general discussion thread but it seems moore fitting to post it here in a separate thread. Hey im experiencing some trubbles with the landscape system. Im in the prosess of making some terrain for UDK, im mostly following this method. https://www.youtube.com/watch?v=p0o3bqoM0Qg So im trying to apply my…
Hey everyone! So in the grand view of things I'm trying to convert all my Vray shaders to Renderman... Having some issues with the PxrLMLayer node. The masks aren't working for me. When I plug one in the mask just blends the two materials and doesn't actually cut out with the alpha. I'm not new the to concept of layered…