hey so i was wondering if when making an animation for a game like my character attacking with his sword, would the sword be a separate object or the same object just a different mesh part? im guessing i will have to parent it to the hand bone i use to rig just not sure if it should be the same object or not and if it is 2…
Hello, I'm new to zbrush (4R8) and I was wondering if there is a way to change the transparency only for some parts of the object and not all of it... the object is an imported one which I'm adding texture to it (imported jpg) and I need to unwrap it in one piece so.... 1. is there a way to change tranparency to only parts…
I have a problem. I guess that when my object was in the center of the world space i acciidentally put some keys on vertices.And now my object is in the different location of the space and now i have found this problem and when i want to delete those keys my part of the mesh jumps to the center and another part stay in…
Hey guys, I recently upgraded to Maya 2018 and am having an issue with translating an object on its object orientation if the object is also scaled and rotated. I tried all the axis orientation options... sometimes "custom" works, but not always. I could set the orientation to face/edge, but having to manually set the…
Hello to all. There is nice feature in maya to duplicate object with transform. Select object, Shift+D, move/rotate/scale new object, Shift+D again and it repeats the actions. How to make same thing but create instances with transform, not objects. Maybe "Smart transform" option in "Duplicate special" tool can help with…
Hi, if u got a object inside a object with sss shader and it is scattering to deep inside it is visible quick if your SSS amount is slightly increased. So i would like to not affect the inside object from my sss. I guess it doesnt work because if u use sss u want thaat effect for whaatever is inside i guess :) . Anyways if…
or a script in which one can select any object and once initialized the camera follows that object (based on object height - some smart zoom) and the gamepad controls the object like a character in a game (including jumping) to simulate a third person game level.
Yay for Googling after posting questions... sorry. For those having the same problem; It's a Max Design thing, it sets new object creation (therefore object colouring too) by layer rather than by object. The prefs has an option to assign by object and not by layer.
I want an object to be created that is checked lateron with a changehandler. The problem is the creation of the object itself when i evaluate the code below it complains about the variable not being an object (undefined variable) when i try to create the object directly below the macroscript line it will create my object…
for the game I'm making, we'll be in a position where I might need to replace a bunch of instanced objects with a different object. Can anyone think of a relatively easy way of doing this? I think I remember coming across a script that might be handy aages ago but I can't remember where or what it was called.. edit: whoops…