Hello,
I have been sculpting some stuff today and after I've done some texturing all my subtools have become unsculptable.
They are not masked, I still can subdivide them and modify geometry through "Deformation" pallete, etc. However all brushes act as if object isnt there. So if I try to sculpt, object starts to rotate as if I try to press on the canvas outside of the object area.
Can anyone tell what is going on?
Replies
Only way to fix that was to restart zbrush, and sculpt on default primitives first before I load tools that went into this bugged mode. If I wouldnt sculpt on default tools first, imported meshes still have that bug and apply it to all other meshes again. Weird stuff. :poly142:
If you draw a new tool onto the document with an RGB/Z intensity at anything less than 100, you run into errors like this. At extremely low values its very easy to spot (the tool takes on a transparent quality), but if the value is around 98 or 99 then the tool looks normal (but has the brush behavior you describe). If you're using projection master, then chances are the intensity values are changing before it reenters edit mode.
You should be able to exit edit mode, clear the document, boost the intensity back to 100, and reenter edit mode.
Thanks cryrid - this just saved my sanity. Sorry for the necro but it's a surprising thing that might catch folk out!
Even if I have been using ZBrush for a long time I've never known about this issue, I have been lucky enough not to bump into it or it would have drive me crazy. :poly127:
Many thanks for sharing this cryrid !