Hey all, So I have my model and texture and normal map for my first weapon. I also have greyscale images for each of the 4 material properties that make up mask_2 as separate layers in a psd. I don't know how to convert those 4 maps into a single images that used the red green blue and alpha channels. Can someone help me?…
Hi! I am an independent Flash game developer in need of art for my current project, an online top-down 2D space game. Although my budget isn't large and I can't pay big studio rates, I don't expect artists to work for free. You will be paid for work completed (not "if the game makes money"). You will also be credited in…
So, I was browsing polycount today when I came across the below image (weapon on the right). Immediately, I knew I wanted to turn it into a Quixel smart material. Problem is, I am not sure how I would go about making such a texture. Normally at that point, I would go and google 'insert texture description here' texture and…
Hello! I need a single UE4 level with waves of enemy aircraft that spawn and attack the player. The player will be flying an aircraft from a remote position via cockpit screens - so whatever happens in the game level needs to be pushed to those screens. Preferably I would like to use this UE4 plugin to drive the aircraft's…
Hi, Im making some decoration for a texture, and I want it to be full substance designer(no Zbrush nor 3rd party software) and I have this shape I'm still buildint the heightmap I want to make it gradient-y (not flat) so the sides marked in red should be the start of the gradient (white), the blue-marked curved side the…
Hello, I'm attempting a cosplay, and for the helmets visor I decided to use a company who can vacform. But in order for them to do it they need a 3d file in step or iges. So all I need is someone to make a 3d file with the correct dimensions of the visor! For reference it would be the EVA helmets visor from Halo Reach. I…
I'm looking for an artist with experience working with photogrammetry to develop and perfect the model of a single character that will be used for a 5 minute trailer type film. I want the level of realistic detail similar to that of Hellblade. I am happy to work with people with a variety of levels of experience and skills…
I'm working on a Chinese roof, and the corner part stumped me. How can you make a perfect roof corner in Maya? In the Polycount Acadamy video, at 7:43 (https://www.youtube.com/watch?v=xC0uL_QQWeY&t=464s), he could do symmetry in 3d max that turned out ideally 45 degrees. Is there a way like this in Maya?
I can think of about three different ways to solve your problem. You can pick one. 1. Look up Named Selection Sets. They let you create sets of objects or sub-objects to select quickly. Its on main toolbar. Or 2. Under the skin modifier go into Editable Poly. Select the fur cards and hide them in the Edit Geometry rollout.…