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Creating a texture project turns the albedo map in some black and white stripes mess along UV seams

Yes. You've heard right. I am mad about this. I am desperated. I need help

Tell me what's wrong



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  • EarthQuake
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    It's difficult to tell what is going on from these images. It looks like you may have many very small UV islands and not enough texture resolution to properly cover the surfaces. I would suggest working on a more efficient UV layout with fewer seams. You may want to try a higher texture resolution as well.

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