Hello, I wanted some assistance in properly applying the textures onto a human model in max in this video this user utilizes the scanline render. I was wondering what the approach would be in Arnold especially when applying the eyelashes. If someone could give me a hand on the overall shader work behind it that would be…
I'm aware of the method in scanline renders in applying hair materials to an object and yielding results as found in this video. Link: https://www.youtube.com/watch?v=Fqv8vrkWc_4&t=223s Although I'm looking to do so inside of Arnold as I'm doing my best to deep dive into the render engine. I was hoping I could get some…
Hi, I did a quick brick texture to try out the importing process in UE4, and everything went smooth with 1-click with the Substance Plugin, but I've yet to find a solution to how or where should I apply my height map, as It wasn't automatically applied to the .mat. Is the Bump Offset node the best(or only) solution I have…
Hi folks. I'm quite new to 3D and I'm struggling to see how I would apply a texture with a fixed directional "flow" to a curved UV map to ensure that the texture follows the flow of the mesh. As a crude example, here is where I'm at right now: http://i.imgur.com/hEtPudX.jpg Say I wanted to apply this corrugated metal…
Hello everyone, I've had this in my mind for a while. I've been getting contacted by a few companies recently for a position in character art, yet it doesn't say on their website that there is an opening yet, I suppose they are about to open them or something. My question is, can I apply to become a character artist in a…
Had to create an account to hopefully get an answer to my question. I am working on a UDK level and have already created the landscape and material. It consists of 5 textures, 4 2k, and 1 1k. As you can see from the screenshot below, they apply and work fine: However, when I apply a normal map to each of the corresponding…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Hello, i have a very big question about the situation. I mean, what I know is, that everybody have to apply on a company with the private portfolio. But... For example: I make 3D Characters and work for freelance, or only make it as a hobby. (EXAMPLE). Someday i get a mail of a famous game company and they ask me if i…
Hey guys I seen BioFrost post this question on google plus, and I did not see it get answered, So I thought I would ask it here. When Applying to companies through an email, What should go into an email as far as text when you are sending your Resume and portfolio to a company ?
I`m doing relief from photo. I used Quixel Ndo to use with preset. Now I see good for me normal map on preview. I would like to apply it to mesh. I converted that normal to height map but quality is worse than on normal becouse only one axis (normal map uses x,y,z, same as vector displacement, ordinary displacement uses…