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UDK Applying Normal Map to Landscape issue

Had to create an account to hopefully get an answer to my question.

I am working on a UDK level and have already created the landscape and material. It consists of 5 textures, 4 2k, and 1 1k. As you can see from the screenshot below, they apply and work fine:

screenhunter06oct170342.jpg

However, when I apply a normal map to each of the corresponding textures, I simply get the default material as seen below:

screenhunter05oct170341.jpg

But strangely enough, the very far distant part of my map has the texture and the normal both working:

screenhunter07oct170343.jpg


I have searched may posts and have come up with no solution. I have tried repainting but it does not work. If anyone here has a solution, I would be extremely thankful.

************EDIT**********************************************************************************

I appear to have solved my own problem. For anyone having this issue or a similar one, My problem is that UDK does not like to have more than 4 diffuse/normals running at the same time. I don't know how to change this but the solution is simply using 4.
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