Hey thanks again Spark, all your tips have been extremely helpful. I had to put the skeleton on hold though, Ive been working on this Cannon prop and just finished it. Its 800 tris with a 512 color, spec and normal map. Its due on Saturday so let me know if you think I should change anything. Also, is there a way to show…
Hi, I'm switching from Maya to Blender, and I'm looking for some way to toggle between no Subdivision Surface and Subdivision Surface level 2 for example. In Maya you can easily press the keystroke "1" and "3" to switch between no subdivision surface and smooth preview. For what I know so far, in Blender, you can use…
Having an issue with normals in Unity. I'm baking my normals in Toolbag, texturing in Substance, and then dropping them in Unity. The first issue comes in Substance but seems to be fixed by enabling "Compute tangent space per fragment". The problem is according to Substances documentation, this isn't done by Unity. As soon…
Hey guys, I have been searching all over on how to get 3DS Max to integrate the UV Editor window in a viewport. I would like to work with the UV view side by side to the model. Maya has this functionality. I am quite surprised why 3DS Max does not have it. Or maybe its there and I have no idea about it. The closest I have…
I'm Having a problem with the shadowing in udk. I'm trying to get some shadows from the wood in the windows. It looks fine in the preview when i select the point light or even when i bake the scene without light mass enabled, but as soon as i build with light mass, the shadows are all wrecked like in this image. I have…
Hey guys,,, I have 100s of models with lots of material ID's for each model. many models share the same material ID's and material. I need some materials to behave exactly the same threw out every mesh they are applied to.... I'm wondering, is there any way to tell a material that it should not cast shadows and disable or…
Hi Guys, I've been working on a project getting a series of characters into udk and using dx11 features such as tessellation. Everything's been going ok, but im getting strange artefacting when i enter game mode or when i play my level. Its like the triangles of the tessellated mesh or something(see below). It doesn't…
It's not clear from your image what the problem is. Can you post another image showing what you expect the result to be? If you could highlight the areas that you think are incorrect that may help as well. Depending on where you've created the normal map, you may need to enable Flip Y in the material to use the right…
The modeller is oculus medium rebranded /updated so it does do things most other apps don't (like be VR enabled and voxel based) How useful it is depends on how you get on with it. I quite enjoyed medium and there's definitely some benefits to working in VR but equally there are disadvantages. Stager can natively read…
It's a complex cloth simulation made in marvelous designer so i can't bake the animation to joints exept if i use a script that create a joint for each vertex and bake the animation on every joints but i tried and well its to big so maya keeps crashing ^^ the thing that works is the cache animation and i tried it in real…