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UDK Lightmass/Global Illumination Problem

I'm Having a problem with the shadowing in udk.
I'm trying to get some shadows from the wood in the windows.
It looks fine in the preview when i select the point light or even when i bake the scene without light mass enabled, but as soon as i build with light mass, the shadows are all wrecked like in this image.
I have unwrapped the objects so there is no overlapping UVs and i have light-map res set to 512.
Anyone know what could be the problemI have attatched 3 images,
1. Bake with lightmass ) where the error is)
2.Baked without lightmass
3.Just an image of the general scene
Thanks for any help!

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