Hi Guys,
I've been working on a project getting a series of characters into udk and using dx11 features such as tessellation. Everything's been going ok, but im getting strange artefacting when i enter game mode or when i play my level. Its like the triangles of the tessellated mesh or something(see below).
![prometheustesselationpr.jpg](http://img152.imageshack.us/img152/1821/prometheustesselationpr.jpg)
It doesn't happen in the material previewer:
![ingamematerial.jpg](http://img841.imageshack.us/img841/4038/ingamematerial.jpg)
I've tried enable crack free, which does nothing, and i have tried having light baked and not. I'm not particularly sure whats happening. Without tessellation its perfectly fne too. I was wondering if anyone might know anything or give me a direction?
![notessellation.jpg](http://img706.imageshack.us/img706/6746/notessellation.jpg)
Cheers!!!
Replies
UV's and Map plox!
And theres the diffuse with the UV's overlaid:
Thanks for havign a look, really appreciate it!