Hey guys,
I have been searching all over on how to get 3DS Max to integrate the UV Editor window in a viewport. I would like to work with the UV view side by side to the model. Maya has this functionality. I am quite surprised why 3DS Max does not have it. Or maybe its there and I have no idea about it. The closest I have come to is the I have attached, where I think what it does is the viewport shows the modifier(?!). I am not sure if that is how it is supposed to work. In any case, if there is any workaround or any scripts that can enable me to do that, it would be great and really helpful..
Replies
Maya/Modo doesn't have stack so they can make it as mode.
But, for 3dsMAX, it doesn't make sense to be mode.