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3DS Max UV editor window in Viewport

Teroxgt
polycounter lvl 6
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Teroxgt polycounter lvl 6
Hey guys,
I have been searching all over on how to get 3DS Max to integrate the UV Editor window in a viewport. I would like to work with the UV view side by side to the model. Maya has this functionality. I am quite surprised why 3DS Max does not have it. Or maybe its there and I have no idea about it. The closest I have come to is the  I have attached, where I think what it does is the viewport shows the modifier(?!). I am not sure if that is how it is supposed to work. In any case, if there is any workaround or any scripts that can enable me to do that, it would be great and really helpful.. 



Replies

  • Revel
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    Revel interpolator
    It's just the way Max handle UV as an entirely separate thing from the model viewport, which is by adding modifier stack. I doubt there will ever be a docked UV viewport onto the model viewport, unless they totally redo the whole UV editor code base..which again a little bit silly to ask since even a bugfix they sometimes don't know how to fix.
  • musashidan
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    musashidan high dynamic range
    Max unwrap is not like Maya/Modo/etc. It is a stack dependant modifier. It is a long running request by users to have it as a mode, like Maya,  rather than a modifier. 
  • gandhics
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    gandhics polycounter lvl 8
    Max unwrap is not like Maya/Modo/etc. It is a stack dependant modifier. It is a long running request by users to have it as a mode, like Maya,  rather than a modifier. 
    If so, the problem is that where would the uv info  go in the stack?
    Maya/Modo doesn't have stack so they can make it as mode.
    But, for 3dsMAX, it doesn't make sense to be mode.
  • musashidan
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    musashidan high dynamic range
    @gandhics sometimes the stack is not suitable in a workflow. I would like to see both a UV mode and  mirror mode for modeling, independent of the stack. Modo recently introduced a stack of sorts and it has always had a UV mode, so surely it can be done in Max?
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