Hey guys, I need help! I made hair in Xgen for a model that i want to render in Marmoset Toolbag 3. How do i export the hair? Before Xgen I made some fiber-mesh hair in ZBrush but it looked like shit in Marmoset. I will include that too (picture 2 and 3). It was 4.5 million polygons as well, so it wasn't ideal. For Xgen i…
I have been loooking at this again recently and have still got the issue where the max to zbrush pipeline seems borked. I took the existing male model with six levels, exported out the base level and tried to import it back in after uv mapping it , but obviously the mesh expodes at the higher levels. So then i decided for…
Hey all. I am new here, but with that said I have a few questions/problems with marmoset. So since I can't figure them out, I thought I'd come here :) . I'm using 3ds Max .7 To start off, marmoset is great. And I've seen nothing but great real time renderings come from it. However, I'm stuck on the correct way to use it.…
Hello, I got back to working with my workshop item for Templar assassin after a break of five to seix months. I started off on my item which I had tested inside the game client by exporting it using 3DSMAX 2012, skinned and textured. It worked fine and had no issues. A couple of weeks ago, I deleted the items i had already…
Hello PC, I`m just keep digging in Zbrush and have some quite dumb question. Here is my pipeline of making destructed pillar. - Created base mesh of pillar in 3ds max low poly - Imported in Zbrush and subdivided it a couple of times - Used clay tubes, smooth and crumple brushes to give geometry rock look - Assigned some…
Hey guys, I'm trying to import a character into Unity that I rigged and animated and am exporting as an fbx. The animations work and the character imports fine but I am having a weird issue where the feet are raising above the ground when they shouldn't be. On the left is the original file and the right is the fbx, showing…
I'm completely new to 3D so I thought I'd give this a try as it seems like fun! My character is based on old references and concept I collected but I'll be making some clothing changes and adding gear to improve it. Unfortunately not having a clue what I was doing with CC I only have one export left on the trial. I…
Hi polycomunity, I have problem with specular/gloss on my baked normal map. I have some artefacts there, as you can see on image. I simply export from Maya my LP and HP meshes, both are triangulated, LP have smooth groups and normals exported. In xNormal I set Cage and bake classic normal map in tangent space. Then I…
Edit: The problem is solved for me, however removed the "(solved)" from the title to encourage more experienced members to help out those who still have issues with the dmx format. Hello, While reading the patch notes for the most recent update: "Spring Cleaning 2016", I came across these; "-Item Workshop Tool: SMD file…
Hey Guys, Ive taken a few screenshots to show you what im facing but ill explain it a little bit. ive exported seperate objs into an FBX file for substance painter (from maya) i planned to bake the high polys (from zbrush) which i exported as seperate objs for each object and used the correct naming conventions so painter…