I am wondering if in Maya there is a "Adjust Loops" tool similar to 3ds Max. When you pick a loop and use the up and down arrows it pinches or expands the edges on either side of selected loop.
Does anyone know a way, native or via script, that lets me show display layers in Mayas outliner? Would be super useful to have all the scene management tools under one roof.
Well I made a nice model in Maya Personal Edition that I'd like to use as a Quake 3 model. So I was wondering if its possible to use a model created in this version, and if so how?
Hi, I got a strange maya 8.5 bug. When I try to bake occlusion from high to low, the cage/lowpolygonal version seem to influence the occlusion! Anybody got the same problem?
Hi, Anyone knows how to do this? like the process in that video but in maya https://www.youtube.com/watch?v=Vqay1_giSgk i tried shrink wrap but it "collapses geometry in a plane" and then shrinks to surface
Anybody here that could point me to a good texel density tool that works with baby maya? I found several that look awesome but they are all written in py. Much appreciated in advance.
Any idea how to get rid of these errors ? They happen when I render. Maya 2011 Thanks // Error: Cannot find procedure "shave_MRFrameStart". // // Error: Cannot find procedure "shave_MRFrameEnd". //
Is there a mel script or easy way of selecting every other edge on a ring or loop like the dot loop function from polyboost/graphite tools in max? I'm using maya 8.
I do this in Max all the time, I select two edges and hit bridge, no problem. However, in Maya it's giving me this error and I'm not sure what I'm doing wrong.