Does anyone know a way, native or via script, that lets me show display layers in Mayas outliner? Would be super useful to have all the scene management tools under one roof.
Just to check: Do you want to show the layers as entries with other objects in the outliner, or a stacked Outliner/Layers similar to the Channel Box/Layers works?
@throttlekitty If you're familiar with Max's scene management tools, as close to that as I can. Basically; Layer -Group - -Mesh.
I tried toggling DAG objects only as kwjibo mentioned, It make a lot of junk asset visible as well, as well as having a mesh exists in 2 locations, on in the standard hierarchy and the other under the layer.
This one has me a little stumped as to how to best go about it, since you do need to turn off the DAG filter as kwyjibo mentions. And still I'm not sure the outliner can quite do what you're asking, since objects are members of a layer, not children (you can't actually parent anything to a layer object).
Just for a quickie but the idea here is that you'd add whatever other objects types you need to that itemFilter This kind of works, but objects will jump all over as membership changes, and never be listed as layer|group|mesh, instead you get layer|group, layer|mesh1, layer|mesh2, etc.
Replies
If you're familiar with Max's scene management tools, as close to that as I can.
Basically;
Layer
-Group
- -Mesh.
I tried toggling DAG objects only as kwjibo mentioned, It make a lot of junk asset visible as well, as well as having a mesh exists in 2 locations, on in the standard hierarchy and the other under the layer.
Just for a quickie but the idea here is that you'd add whatever other objects types you need to that itemFilter This kind of works, but objects will jump all over as membership changes, and never be listed as layer|group|mesh, instead you get layer|group, layer|mesh1, layer|mesh2, etc.