The normal map tutorial I have posted on my website http://www.jeffparrott.com/normalmaptut_01.html just got posted on Alias.com in their community section. http://www.alias.com/eng/community/index.jhtml It's the middle picture. A bronze membership is needed to view. That's a free account though. And no my name isn't ??ff,…
Hey guys I don't remember ever having this problem in the past. Whenever I try clicking the "Normal Mapping" checkbox under the "Render" tab in model viewer it automatically turns itself off right away. I'm using the Source Engine 2006 version. Does anyone know a fix for this?
I'd like to experiment with normal mapping for my newer models. But I have Max 4.2 and can't afford the $4000 price tag for max7. Are there any plug-ins and so forth for Max4 that will allow the same thing? Slyrr
I don't seem to be able to get max's new viewport shadows working with materials that have an .fx shader or a normal bump material applied to them. They work just fine with standard materials. Has anyone got this working?
Is there a built in way in substance designer 5 to convert from a tangent space normal map to a world space or position map? I'm basically adding some surface noise to a model and I'd like that to affect the position map as well.
How can you bake out a 16 bit normal map in Maya? I know EXR can bake out 32 bits but is there a way to change the size of the bits for any other maps in Maya?
Hi there, The first image represents a fully unwrapped model without overlapped UV. As you can see, no seam when I transfered the Normal map The second and the third are showing you how I proceed to optimize the asset (basically, half the model has been cut to mirror everything). But I'm not sure I'm using the right method…
Since you using a automatically generated normal map, and not a baked one, that's where the seams are probably coming from, I'd just assign the normal map as a full bright or constant material on the model in a viewport and see if there's seams there.
Hi, Not sure if anyone has any experience with Lumberyard but thought someone may have a idea from experiences in Engines. I am a beginner to Lumberyard and still learning the ropes, Ive created some assets with the workflow Zbrush (high poly) -> Maya (low poly) -> Substance Painter (detail). Im having some issue with the…