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Max 2008 viewport shadows with normal map

polycounter lvl 18
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solar polycounter lvl 18
I don't seem to be able to get max's new viewport shadows working with materials that have an .fx shader or a normal bump material applied to them. They work just fine with standard materials. Has anyone got this working?

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  • Rob Galanakis
    Check out the new ShaderFX release from lumonix.com. Otherwise, that's correct, real-time shadows don't work unless you are using an fx shader that uses them (and only a few max shaders use it do to the specifics of how these things are often set up, though IIRC there is a sample max shader with shadow mapping).
  • Ben Cloward
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    Ben Cloward polycounter lvl 18
    Solar,

    If you'd like to get your hands dirty with a little bit of shader coding, I can probably show you how to edit your shader so that it will support shadows. You have to add a couple of lines of code to it in various places so that shadows will work.

    Otherwise, your best bet is probably to grab the new version of ShaderFX - which will allow you to create any shader you want and then just check a box to add shadows to it.

    Let me know.

    -Ben
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