I don't seem to be able to get max's new viewport shadows working with materials that have an .fx shader or a normal bump material applied to them. They work just fine with standard materials. Has anyone got this working?
Check out the new ShaderFX release from lumonix.com. Otherwise, that's correct, real-time shadows don't work unless you are using an fx shader that uses them (and only a few max shaders use it do to the specifics of how these things are often set up, though IIRC there is a sample max shader with shadow mapping).
If you'd like to get your hands dirty with a little bit of shader coding, I can probably show you how to edit your shader so that it will support shadows. You have to add a couple of lines of code to it in various places so that shadows will work.
Otherwise, your best bet is probably to grab the new version of ShaderFX - which will allow you to create any shader you want and then just check a box to add shadows to it.
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If you'd like to get your hands dirty with a little bit of shader coding, I can probably show you how to edit your shader so that it will support shadows. You have to add a couple of lines of code to it in various places so that shadows will work.
Otherwise, your best bet is probably to grab the new version of ShaderFX - which will allow you to create any shader you want and then just check a box to add shadows to it.
Let me know.
-Ben