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Tangent space to world space normal map

electricsauce
polycounter lvl 11
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electricsauce polycounter lvl 11
Is there a built in way in substance designer 5 to convert from a tangent space normal map to a world space or position map? I'm basically adding some surface noise to a model and I'd like that to affect the position map as well.

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  • Froyok
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    Froyok greentooth
    You can convert a tangent space normal map to world space via our bakers. You need to load your mesh in the package in Designer and right click over to access the bakers.
  • electricsauce
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    electricsauce polycounter lvl 11
    Froyok wrote: »
    You can convert a tangent space normal map to world space via our bakers. You need to load your mesh in the package in Designer and right click over to access the bakers.

    That's not going to work for what I'm trying to do. I'd like to modify the position map after its been baked. I'm thinking that the best approach if there isn't a built in function would be to make a custom pixel processor node.
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