Is there a built in way in substance designer 5 to convert from a tangent space normal map to a world space or position map? I'm basically adding some surface noise to a model and I'd like that to affect the position map as well.
You can convert a tangent space normal map to world space via our bakers. You need to load your mesh in the package in Designer and right click over to access the bakers.
You can convert a tangent space normal map to world space via our bakers. You need to load your mesh in the package in Designer and right click over to access the bakers.
That's not going to work for what I'm trying to do. I'd like to modify the position map after its been baked. I'm thinking that the best approach if there isn't a built in function would be to make a custom pixel processor node.
Replies
That's not going to work for what I'm trying to do. I'd like to modify the position map after its been baked. I'm thinking that the best approach if there isn't a built in function would be to make a custom pixel processor node.