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Normal Map seam

Air0ne
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Air0ne null
Hi there,

The first image represents a fully unwrapped model without overlapped UV. As you can see, no seam when I transfered the Normal map

The second and the third are showing you how I proceed to optimize the asset (basically, half the model has been cut to mirror everything). But I'm not sure I'm using the right method as a seam appeared along the mirror line :(

(ps: sorry for my bad English, hope you understand)

Please, I would need some help :(

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