what you won't be able to do is to view your normalmaps in max's viewport nor render them. unfortunately there has never been a normal map plugin nor a hardware shader been compiled for this release.
apart from that, there's not much of a restriction. i've been using this version to create hi- and low-rez models to bake maps in ORB, you could also try nvidia's melody.
for viewing the normal maps, you'D need either some game editor or a standalone app, like crytek's polybump viewer or any DX-shader creation toolkit.
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All you need independant of max.
apart from that, there's not much of a restriction. i've been using this version to create hi- and low-rez models to bake maps in ORB, you could also try nvidia's melody.
for viewing the normal maps, you'D need either some game editor or a standalone app, like crytek's polybump viewer or any DX-shader creation toolkit.