Hi there! I recently found about this forum. I've been trying to camera project a pbr texture into a fbx sphere like Blender as shown in the image below, but with no avail. Is it possible to achieve this in Marmoset toolbag 4? Any help would be greatly appreciated. Thanks in advance Juan
Cheers guys, after updating to the newest version my old textures I created with a non-pbr-spec-gloss shader turned pink. There is an error message when opening my old files (see image 2) Is there any way to get rid of this problem besides redoing or am I just missing something here?
Hi guys, I'm currently a student at Ai and I am learning PBR work flow as well as general high to low modeling pipeline. I would truly appreciate feedback on all aspects of the model. I also have a Marmoset viewer of the project on my Artstation. Thanks! https://www.artstation.com/artwork/nLVY1
Hey, gonna be posting in-progress shots of a next-gen skateboard I'm working on to try out PBR for the first time. The model is 13,000~ tris and at the moment I'm working on getting the normals nailed so that I can then put it into Quixel (so I wanna make sure I have perfect normals, object normals and AO bake before I…
want your advice on my textures for my pbr tommy gun, (tear it to shreds it will be helpful but). [img]http://i.imgur.com/OFYFWT6.png[/img] [img]http://i.imgur.com/pI6I8Pc.png[/img] [img]http://i.imgur.com/oZAubSu.png[/img] [img]http://i.imgur.com/oZAubSu.png[/img] [img]http://i.imgur.com/6Ztckyq.png[/img] here are the…
Hi, I'm currently working on another PBR project and something that got my attention was albedo values for "painted objects". I understand there are references available for objects like wood or plastic but how does paint come into this when it has such variety. At the minute I'm working on a wooden stool of which is a…
I am trying to get water droplets ontop of surfaces in a PBR manner (primarily with reflectivity and perhaps distortion). I am able in the shader graph to add a second normal map ontop of my existing normal map for the water droplets. However I have no idea how to make them have their own reflectivity varuables through a…
Hi guys. I'm from 3AGAMES.I just finish a work for challenge PBR workflow.modeling in Zbrush and 3dsmax. All texture in substance painter. Thanks for Allegorithmic. Substance painter make my work much more efficient and high quality preview realtime. Here are the final screencapture from Unreal 4. Hope you like.
I have been trying to find info on this, and looking at other peoples maps, but Im just not sure. Can anyone fill me in on a general workflow for creating the microsurface (gloss) in a pbr system? I was thinking you should first set base values, then overlay the cavity, multiply the ao on top then do any kind of…
Hi guys, what's up?! I just wanted to share with you this MK2 grenade (high explosive version) which I modeled as a side exercise for the Futurepoly course. Since I usually focus on high poly and organic forms this was a nice exercise to practice hard surface and PBR pipelines for games. It was modeled in Max and textured…