Hey, gonna be posting in-progress shots of a next-gen skateboard I'm working on to try out PBR for the first time. The model is 13,000~ tris and at the moment I'm working on getting the normals nailed so that I can then put it into Quixel (so I wanna make sure I have perfect normals, object normals and AO bake before I start on the rest of the texturing).
Currently adding smaller normal details to the trucks and stuff in nDo and I'm going to re-unwrap the deck as the textures on the scratched and worn edges look like crap at the moment, so I'll need to re-bake that. I also need to tidy up normals on the trucks, get rid of all the pinching going on.
Looks like you need to look at some good reference of skateboards. Those indys are way off, the mounting bolts look to small also. the board shape looks weird, maybe its the front truck is too far back. Its a good model for your pbr test, lots of different materials.
Yeah I kinda made some generic trucks from some ref then added the logos afterwards, wont be too hard to sort (the bolts and placement can be just a quick scale up/movement too)
Give the nose and tail more curvature. Also the sides are reminding of a cheap board that was left out in the rain. One where the plies start to soak up moisture and separate . I'd say make the texture cleaner and tighter first and then go in and wreck it a bit. The grip tape needs to come out further to the edges. It doesn't really decay like that. If you skate on a board a lot the majority of wear is gonna happen near the nose and tail, but the solid edge should be mostly intact around the board. It's looking good in a lot of respects but it still needs work. Looking forward to seeing more.
Also the edges are too rounded. The board should be flatter leading up to the outer perimeter then suddenly bulge out slightly with a roundness and then abruptly back to the flatter bottom side.
That also looks a little thick to be a professional deck. my skateboard is about the thickness of my little finger nail, and my fingers are quite small.
Cheers for all the crits and advice guys, I'm calling this done now so I can move onto other things. Learnt a lot about PBR and Quixel using this. There are a fair few things I'd like to alter, mainly absolutely nailing the shape before I texture; there's still a few things I know you guys will say is off that was just too awkward to change easily, but I've tried my best to get it as accurate as possible (i also wanted better wear on the trucks but Quixel is really awkward when it comes to adding details manually and easily).
Thanks man, Quixel also featured this on the splash page for their latest update, so I guess they must've seen this thread, so thanks for featuring me & creating a fantastic piece of software.
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He also posted his Stuff in the PC Forum.
Curious how yours will end.
Keep it comin
Looking forward to see how it looks with textures