I dunno, but like AIRBORN sed, if you are baking then a dedicated app is the way to go. Like you I dont like baking decimated models if I dont have to. Im using Blender, Substance and zBrush. Character models can be up to 16 mil in zB. Im on a lowly laptop, so if my rig starts to chug I break up the model using…
Hey guys, I just wanted some help with my character modelling so as i was talking before in another discussions. I wanted to model Zoro from one piece using this reference. Then i made a quick base mesh ( well not quick but you know ). This is what i made i just wanted some opinions on how i can make it better. Could i get…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
Hey everyone, I was wondering if anyone had any tips on how to model blood vessels? I have a project to build a 3D model of the human circulatory system, was wondering if anyone had any resources or tips they could share. Thanks! :)
I think for what you are trying to do (quick models), photos work perfectly. Especially if you are practicing modeling and not textures Anyway, looks pretty good to my low-skilled eye. The only thing I noticed is he has a scowl(sp?) in the photos, but you didn't model one on his face. I think it's making the skin look a…
Hi everybody, need your opinion on my WIP on a model, the body is almoust finished, and the brief skulp of an armour (its gonna be a test model for the udk, mainly for getting me to know how to do things in udk and so on). Here it is
On my university course we have a facial modeling project this semester and part of the brief requires that we "attempt to contact industry professionals through forums/e-mail and any response [be] evaluated". Not fantastic at organic modeling so here goes: Reference: Low poly clay: Low poly with edges: Zbrush sculpted,…
Hi, I've been doing 3d modeling for a while now in my spare time and I have a real problem with RSI. The nature of 3d modeling using Maya and Zbrush and painting textures in Photoshop naturally means I'm clicking away constantly and over time it aggravates my tendons. I've been doing some RSI stretches, I do Yoga about…
@MRALO Welcome to Polycount. Consider checking out the forum information and introduction thread. The object has a lot of repetitive surface features so try breaking it down into mirrorable or tileable segments. Working on a small portion of the mesh and copying it to create the rest of the shapes tends to be more…
Hello everyone! i imported my LP (and unwrapped) mesh onto substance painter and went to bake my HP mesh that i sculpted off the last one (unwrapped (not the same uv map)) (has the same location and scale as the LP mesh) but the baked maps only take the lp model into consideration like the details don't show up at all. idk…