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Maya 2018- Bevelig creates n-gons. - hard surface model

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3dcaster polycounter lvl 4
Hi all. 

Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine.

The ngon below has been created by the bevel tool Maya 2018.
I know for a fact that it will subdivide correctly.

Question:
Do I have to clean this ngon for the final model? 
if so - will the clean up tool do it just right or i have to do it by hand?

Thanks in advance. 
have a good day

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