Hi all.
Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine.
The ngon below has been created by the bevel tool Maya 2018.
I know for a fact that it will subdivide correctly.
Question:
Do I have to clean this ngon for the final model?
if so - will the clean up tool do it just right or i have to do it by hand?
Thanks in advance.
have a good day
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