On my university course we have a facial modeling project this semester and part of the brief requires that we "attempt to contact industry professionals through forums/e-mail and any response [be] evaluated".
Not fantastic at organic modeling so here goes:
Reference:
Low poly clay:
Low poly with edges:
Zbrush sculpted, retopologised, baked, textured.
Thanks for your time.
Replies
The hair, the texture for the hair is too... all over the place. the quads aren't running with the flow of the head. The texture for this kind of matting on hair shouldn't be so solid especially around the fringe, not to offend but it looks like the edges of the hair are made from chocolate shreddies.
The face, the nose is too round and missing definition of the nostrils. The bridge of the nose is too brick shapped, above the nostrils and below the eyes the bridge of the nose slopes into the face, where you've made it just sink either side of the bridge. That and the models(the guy int he pictures) nose has a wider bridge in the middle. The Mouth is flat against the face and lines up with the jaw where in reality your jaw pulls back.
There is probably someone able to crit in better words,
But that is what I'm seeing.
You should make 3 or 4 different pieces and shapes of hair with opacity and layer them up
also make them smaller longer strips.