Okay guys I'm running late so I am just going to post this and head out. I'm pretty satisfied with this current iteration. I don't think I want to tell a big story with the scene I just want to make sure its an interesting space. The one point perspective was blatant that it made it look like I was trying to say something…
This is for a game. Character Rig & Animation No of character to rig and animation: 1 (to begin with) Rig with body and face, Rig needs to be transferable to another character along with animation. All source files need to be submitted. Reference Link: https://www.youtube.com/watch?v=ETTQxY13vBk Breathing is needed for all…
We are recruiting a Technical Animator (Rigger) and an Animator for an RTS game project by a small indie Northern Irish studio. This will be several months' work with a competitive rate. This role only applies to people in the EU/EEA or UK area. We are looking to fill these positions within three months of the posting.…
What is Animation Versions Kit? Animation Versions Kit is an add-on which saves your animation in different versions, and you can load any version back anytime you like, which means you can have multi versions of your animations in one blend file. Get the add-on on Gumroad: https://gumroad.com/l/fwCMk…
Hello Everyone, I am new to polycount and This is my very first post over here. I am looking for refrence material for 3D modeling Mostly Hard Surface stuff vechiles/props/environments etc as I find it hard to search for appropriate refernces for modeling along with concepts for sculting in Z Brush i.e.…
Hi, I am working on some small games part-time and would like the assistance of an experienced 3D modeller / animator to make me one or several custom game-ready models. I've been looking at some portfolios here but I mostly see dudes, weapons, and monsters. I've been looking at off-the-shelf models too but they're mostly…
Heya Folks, I am running into an issue where I compile my weapon model through GUIStudioMDL and it runs, says it completes the model with no errors... yet when I try to load it in HLMV it locks up, and when I try to run it in the test map TF2 locks up... so somethings wrong. Some backstory to this is, I got my model to…
Hi, Hoping I can get some critique/comment on an old radio i've been working up a while. I'm mainly battling trying to get good bakes using either substance designer or XNormal. Mainly I'm trying to wrap my head around how to bake the grille from the HP onto the grille (card) on the low poly. I understand the theory behind…
Okay, I'm making this thread because I decided to concept a gun today, and for some reason posted it in WayWo. Rather than incite a shitstorm of flaming up there, I would appreciate redirection of your criticisms here! First, these are some space dudes I tried to design a few weeks back. I have modeled parts of the male…
Hello, I manually assigned a specific id color for different parts of my mesh in Blender and when I bake the material id in Marmoset those id's don't show up. It just chooses random colors and I can't texture separate parts of my mesh. Everytime I get the same result, no matter what I do in Blender. What could be the cause?