Hi,
Hoping I can get some critique/comment on an old radio i've been working up a while. I'm mainly battling trying to get good bakes using either substance designer or XNormal.
Mainly I'm trying to wrap my head around how to bake the grille from the HP onto the grille (card) on the low poly. I understand the theory behind cage meshes, though honestly, i haven't a clue about 'blockers' or how to set one up. That said, if there are any other obvious mistakes spotted, i'd love to be aware of them. I'm itching to start painting the top area where the dials are, but want to know i can lock the geo first.
Attached are ref pics, Marmoset viewer ref and a wetransfer link to hi/lo poly, incase anyone wished to delve in to play tutor.
I'm sure i'll end up directed back to the main thread on baking and surface normals, but hoping to get a bit more context on where i'm not understanding , or could be doing better.
Marmoset Viewer:
https://oskarkeo.artstation.com/portfolio/rdio
Img Ref:
http://www.ebay.co.uk/itm/Roberts-R606-MB-Vintage-/281712473580?nma=true&si=LQxJw9LX5wZoXqxKKWBtoc9qcYU%253D&orig_cvip=true&rt=nc&_trksid=p2047675.l2557http://www.ebay.co.uk/itm/Roberts-Radio-R606-MB-model/252087481490?_trksid=p2141725.c100338.m3726&_trkparms=aid%3D222007%26algo%3DSIC.MBE%26ao%3D1%26asc%3D20150313114020%26meid%3D142009c95d214e82b460c2f001de2af1%26pid%3D100338%26rk%3D2%26rkt%3D7%26sd%3D281774399976
Downloadable files
https://www.wetransfer.com/downloads/3b99413a216f0b709cec6eaac1610d9a20150911083727/cb20956689bacca8ec4d0b0cd72abef920150911083727/93d602
Normal Map:
Any thoughts wold be great
thanks
oakar