Hello,
I manually assigned a specific id color for different parts of my mesh in Blender and when I bake the material id in Marmoset those id's don't show up. It just chooses random colors and I can't texture separate parts of my mesh.
Everytime I get the same result, no matter what I do in Blender. What could be the cause?
![Image: https://us.v-cdn.net/5021068/uploads/editor/ty/scoo1knm4mps.jpg](https://us.v-cdn.net/5021068/uploads/editor/ty/scoo1knm4mps.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/36/wje154z2uraq.jpg](https://us.v-cdn.net/5021068/uploads/editor/36/wje154z2uraq.jpg)
Replies
If you have custom colors you can bake an albedo map instead.