Hello,
I manually assigned a specific id color for different parts of my mesh in Blender and when I bake the material id in Marmoset those id's don't show up. It just chooses random colors and I can't texture separate parts of my mesh.
Everytime I get the same result, no matter what I do in Blender. What could be the cause?
Replies
If you have custom colors you can bake an albedo map instead.