well its all very early alpha stuff + you can change the colors only in the XML file thats within the MZP archive. GUI update each container now can have its view/scale mode and can be tweaked by sliding on the container bars (black ones in the ss) Variables (1d,2d,3d) are making their way slowly into the interface and…
What's up with the two contrails coming off him in the flying sequence at the end??? I was talking with a friend whose dad is a pilot about this earlier, and he explained that it can be caused by rapid pressure changes (normally around the edges of the wings. //EDIT: wingtip vortices) and not just just an engine related…
(Wasn't sure if this was the right forum category, please let me know if I need to move it!) Last year I started my first year doing Game Art at university. We primarily create 3D models using 3DS Max (second and third years are taught ZBrush, but first years stick to Max at first). We had one project where we needed to…
Howdy, So I am a student nearing the end of my program and I am trying to practice at modularly building a scene. I am looking for any sort of feedback that will help my artwork look better. For the project that I am working on, I took a total of 2 hours work to prepare this post for polycount. I started with some base and…
Working on a skate warehouse for my senior project. The story is basically, a company tanked and left their warehouse to the public. Some people came in and are in the process of turning into a skater paradise. Some of the items are fully built while others are still in the process of being constructed. The warehouse…
Hi guys, Hopefully someone can point me in the right direction, I'm still fairly new to 3D and very new with 3D for games. I have modelled, rigged and animated a character and am trying to export it as an FBX for import into Unity. When opening the FBX file after export it looks as though none of the animation has exported…
Eidos Montreal is currently looking for a Lead Character Artist on Thief. This is a full-time, permanent position located at our Montreal Studio. Responsibilities: * Support and allocate character modelling tasks among the members of the team; * Model the game characters according to the game design; * Create the…
Description We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to…
We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to achieve optimum…
For my advanced modelling in the games engine module at Stafford University I was given to brief to model a dinosaur of my choice and have it animated for UDK. It does not have to be true to life in the sense that some students are doing robot versions if they prefer hard surface modelling. For mine I have chosen a…