(Wasn't sure if this was the right forum category, please let me know if I need to move it!)
Last year I started my first year doing Game Art at university. We primarily create 3D models using 3DS Max (second and third years are taught ZBrush, but first years stick to Max at first). We had one project where we needed to create a uniformed worker character with no more than 5000 tris, using 3DS Max exclusively. I had a serious amount of trouble. 3DS Max, to me, is a program more suited for geometric creations such as furniture and weapons. Either I'm right on that front, OR there's something I'm really missing when it comes to creating organic forms in 3DS Max. As much as I would love to block something out and then turbosmooth it to make it more rounded, obviously due to low-poly constraints in my course, I can't do that.
Any tips for a beginner in 3D for making lower-poly organic forms in 3DS Max? Many thanks in advance for any responses.
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