Hi guys, Is there any way to create a very simple camera movement animation in Marmoset 2? I realise animation was possible in the first Marmoset version, it was then discontinued for 2., and will make it's appearance again in 3. I guess I've just answered my own question, but I'm curious if anyone's got a workaround or…
Sorry - I know there are tons of threads about it and I believe I have read most of them, however none truly worked for me. From what I understand there are two ways to "push" normals in Maya, e.g. if I am making a Cage model for baking in XNormal. 1. use the sculpt function, select all vertices and "flood" with a set…
Just have a question on the (reform) paint deform tool in 3ds max. When I am using these tools to manipulate my model, how can I mirror my actions on the axis like in zbrush...and i do not mean using a mirror modifier... i could have swore I saw something like this and now I can not find it.
Hello everyone, I had to switch from 3ds max to Maya for work and I am having a problem with vert normals. I have a rounded modular wall section and I need the verts on the hard edges at the end (where the walls will meet) to point straight out instead of the slightly angled position it has be default (so there is no…
Little model I've made in my spare time. Based on an awesome concept by Kris Thaler . Made a few changes because I wasn't comfortable with it being an energy rifle like the concept so I've changed it to a high caliber Semi-automatic Rifle Modeling done in 3ds Max, texture/baking in Painter and render in Toolbag 9.8k tris…
I am making a vehicle model for my project at Gnomon, and I don't know how to mirror an object so that it is flipped and has the the opposite translations so that it is on the other side of the axis of my choosing. I hope this makes sense. If you need a picture/diagram, then tell me. Any help is much appreciated.
Hello, after having made some tutorials I want to start modelling on my own with 3d studio max. My goal for now is to make at least one model per day. Mostly stuff from my flat. I want to use this thread to post all my questions regarding 3d studio max. Often it are just short question that require only a short answer...…
Hi everyone! I'm having some problems with my rig. When I rotate the spines controller the arms controllers are not aligning properly to the joints. EDIT: The controls also stretch out and the problem only happens when I rotate in the Y-axis. Here are some screenshots: Been trying to fix the problem for a while now so I'm…
I know it's probably really silly problem and easily fixable but I'm really new in rigging. I Try to mirror skeleton to the other side. I use Mirror Hierarchy X and it gives me... Joints are also flipped in Z axis. The third joint shows exactly the issue. Any solutions ?
When I try to snap joint to pivot I do this: I select the joint, toggle on it LRA mode (local reaction axis visability) -> hold d and v together, and when I middle mouse+drag it, it snaps it to the closest vertex. What am I doing wrong? I want to snap the joint on the pivot point of a certain object. Sorry for my bad…