I am making a vehicle model for my project at Gnomon, and I don't know how to mirror an object so that it is flipped and has the the opposite translations so that it is on the other side of the axis of my choosing. I hope this makes sense. If you need a picture/diagram, then tell me.
Any help is much appreciated.
Replies
I thought they taught this at Gnomon? :poly111:
Hope that's what you're looking for.
http://dl.dropbox.com/u/132816/mirrorObjects.mel
source it and run mirrorObjects command and you have a bunch of options plus it solves some problems with flipped normals.
Be warned, when you freeze transforms on this new object, it'll have flipped normals.
if you do the duplicate with special make sure you make it an instance so that it mirrors any edits you do to one side the mesh.
is my mirroring solution for maya that along with Maya's transform tool reflection options allows for an auto-mirror workflow.
I was using instances as well @ first but there r a few issues ( distracting hard origin seam, freeze transforms may require additional hack to solve fer unpredictable results )
Edit x2: Maybe a diagram of your problem would help, no matter how simple the problem might seem.
Go Edit > Duplicate Special > (square box)
When the options come up, check instance, and scale to x = -1
There, instanced-mirrored modelling!
Two things to note for this alternative:
mesh>mirror cut>(box)