Sorry - I know there are tons of threads about it and I believe I have read most of them, however none truly worked for me.
From what I understand there are two ways to "push" normals in Maya, e.g. if I am making a Cage model for baking in XNormal.
1. use the sculpt function, select all vertices and "flood" with a set value.
-> this often leads to an inflated mesh and isn't helping with my hard-surface baking.
2. Use the scale widget and select normals. Chose your vertexes, then push outwards.
-> The problem is that I can only seem to push them along one of the axis at a time. I tried grabbing the center of the widget, but (different from e.g. the extrude function) I get no "center cube" to scale the normals evenly.
I come from XSI which had a very nice "push" modifier. It was supersimple to use and took about 5 seconds. In Maya I am fumbling around and the cages still aren't always how I want them. Since I use LT I can also not use scripts, in case anyone made something like a "push" modifier. I need to find a native solution.
Thanks for taking the time to read this.
Replies
And who knows, maybe someone else can use these pieces of advice. Thanks a lot guys!
>>EDIT: Tried it and love it! Future cage-making will be a lot easier! It's also much more accurate than the push from the sculpt tool. Thanks god that issue is solved!<<