Hi guys,
Is there any way to create a very simple camera movement animation in Marmoset 2?
I realise animation was possible in the first Marmoset version, it was then discontinued for 2., and will make it's appearance again in 3.
I guess I've just answered my own question, but I'm curious if anyone's got a workaround or any trick for this in Marmoset 2.
Basically, I've got a turntable of a character and I'd like to show a closeup of it doing a 360 whilst moving the camera (or the character) in the Y axis to show the subject from head to toe. Exactly like in the following video, which claims to have been rendered in Marmoset:
https://youtu.be/q3qbVFLkWyE?t=32Thank you for your time!
Joe Wilson and the rest of the team, thank you for this awesome software.
Replies
Thanks for your suggestion.
Camera work is possible with TB2 in post as Chimp suggestions. That's the method I used to do the pans and zooms in this video:
I'm curious to know what you mean by diminished image quality with high resolution renders, there may be some bugs I need to log, so if you could make before/after images that would be great.
I've attached a comparison image below. I guess it's not as bad as I may have made it sound. The higher resolution version just doesn't have that sharpness and crispiness as you'd expect. Both renders are obviously at 100% zoom there and with the same general settings.