Hi everyone! I'm having some problems with my rig.
When I rotate the spines controller the arms controllers are not aligning properly to the joints.
EDIT: The controls also stretch out and the problem only happens when I rotate in the Y-axis.
Here are some screenshots:
Been trying to fix the problem for a while now so I'm pretty desperate. If anyone could help I'd be very greatful!
Replies
Also a little bit of advice
Arrange you groups like this. The offset group holds the transform information for the pivot the controller is aligned to, the node group lets you have clean transforms for node rigging(or driven keys) and the controller obviously, is the controller. Its clean and organised and you will avoid having to have keyed values on a controller, which animators hate.
Although noone of the above fixed the issue. The pivots are aligned perfectly and the weighting is 1. Any other suggestions?
I discoverd now that the controllers even stretch a bit and the offset only happens when I rotate in the Y-axis.
If anyone wan't to take a look at the scene I'd be glad (greatful) to send it!
use a parent constrain instead of an orient constrain.
for the controllers deforming when you rotate, you need to freeze the scale on all the parent groups. and i mean all of them. doing this on just the hip solves the problem, but its a good habit to keep everything frozen and clean so i would recommend you doing that and then re-add the constrains to your skeleton.
It seems to work properly now!