Hi! This is my first thread on polycount and its not that big. I'm just finishing up my uni term, and I'll be going home for christmas in a few days, but I can't take my PC with me. So I would really like to model something completely finished before I go home - I've never made anything with a full low and highpoly mesh,…
https://stylizedstation.com/tutorials/tutorial-learn-how-to-model-a-stylized-sword-in-blender-2-8/ Hey guys, I get a lot of requests on how to create stylized assets in Blender 2.8 so I threw together an in-depth tutorial, which has had a positive response. I'd love to make more of these, anything you guys would improve? I…
hey all, Just wanted to post a WIP of a sword that I totally just winged in 3ds Max... I spend a bit of time trying to keep the silhouette clean and readable, and learned a few more things while doing so. This is supposed to be similar in style to some of the hand painted weapons in 3d Motives' tutorials, where there is…
Looking good, the gradation of the glow into the main sword is a nice touch. It might be nice to bring it down a little more (closer to 1/3 of the sword) or have a larger falloff. Also, the marmoset viewer is nice, but the angle of these renders isn't very flattering to the silhouette, the handle (if you include the metal…
I just got back into 3D modeling after not having touched it in years(last time was 2017, and I had just barely started learning before I was interrupted by life itself, ended up working different outdoorsy jobs from then till now.) Due to quarantine, I had free time to get into 3D again and made a few models, here's one…
This seemed like the right place to put this, so I apologize in advance if it wasn't. I'm currently working on a sword for the Naga Siren. I'm still a beginner at 3ds Max, but I want to see this project finished. The handle is something I haven't done yet, as I've gone through a few changes on it and I haven't quite come…
I've done a sven sword recently and my experiance is this: The detail mask (mask1 R-channel) handles the glowing/pulsing effect of the sword when sven ults. Neither mask1 nor mask2 change the "darkening" that happens to the blade when sven ults. But in order to resolve your problem you could just use the detail maks to…
I started working at a replica of Astoras Straight Sword from Dark Souls I'm currently sculpting further details to my sub-D mesh in Mudbox ang got kinda stuck with sculpting the small portrait emblem embedded into the crossguard this is the first time I tried to sculpt a human face from a nearly flat surface (it's a…
[ame]http://www.youtube.com/watch?v=PkNGMZ9AF0g[/ame] ‘Over 9000 Swords’ is a modular weapon system written entirely in UE4's Blueprint system, and is designed to allow developers to quickly and easily add veriety to their games. The system is easily extendible, developers are able to add new mesh components, or even make…
Hey! This is my first post here, and this is something I've been working on. Its a carbine, sword, scifi,.. something? Before I graduated we had an artist from Gearbox come and give a lecture on the weapon pipeline for Borderlands 2. I thought it looked pretty neat and now that I have some time I decided to give it a try,…