This seemed like the right place to put this, so I apologize in advance if it wasn't.
I'm currently working on a sword for the Naga Siren. I'm still a beginner at 3ds Max, but I want to see this project finished.
The handle is something I haven't done yet, as I've gone through a few changes on it and I haven't quite come up with something I liked.
I wanted some expert opinions on how it looks, and if it fits the style of the Naga Siren. It's currently 151 polys.
Some things I'd like some help with is:
-Creating a handle that fits the blade
-Creating a high/low poly version (151 seems pretty low, so I'd like to add some detail to it)
-Unwrapping uvmap
-General modeling advice/tips
Any and all help is appreciated, but please keep in mind I'm still new to a lot of this.
Replies
First of all do u use any references / concepts? If not u should get a lot of them. (Always use Reference)
I would tackle this one by modeling the highpoly of the sword in 3ds Max. After you got that take it in to ZBrush, and do the detailing. After the highpoly is finished you need to retopo it.
As far as references go, I drew a side-view of the sword to start out with. I compared my concept drawing to the currently-added weapons for the Naga that made it through the workshop, and I felt like it nailed the style.
I wouldn't mind too much sending the model to someone so they can take a look at it and tell me if I need to fix anything.
I would hate to make another thread on the same thing.