I have a very specific effect I need to create in Houdini, but I don't have the time to scour tutorials and videos to create said effect. Please email me at bit.slade@yahoo.com if you are experienced with Houdini and are confident that we can create this effect in a quick manner.
I have a few layers in my max scene and I am working on one if the layers and hide the rest. When I go to create a new object it says object cannot be created on hidden layer . How can I get it to create on the layer that isn't hidden?
I'm trying to figure out the best way of creating a face with multiple expressions. Namely, my main problem is creating the topology to support it in the lowpoly. Are there any proven methods of doing this? Is there a "neutral" position my lowpoly should be in (eyes closed, mouth open, etc.)?
I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
Fully Procedural Landscape created in World Machine. Inspired by winter! The node system allows you to adjust to create a huge amount of variation! https://www.artstation.com/artwork/8wQa1n
Imagos Softworks and SubPixel Studios are looking for a talented pixel artist to help create assets for the Starr Mazer game series! We are looking for a creative, collaborative Pixel Artist with multiple skills and a passion for creating high quality assets. Your Tasks include: - Creating sprites from concept art or…
I want to create Polygroups for my model so I can use UV Master to create separate islands for the the different parts of my model. I am having real trouble with creating these groups in the first place. Trying to create them using masking causes Zbrush to crash outright and trying to create them using "Group Visible"…
This was my first time creating a small scene. I have never used zbrush or substance painter but I had fun to create high poly detail that I thought i had to create in maya. I feel like I have learned a lot creating this scene. I used a tutorial from pluralsight to create this to help me understand the work flow that I…