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Best way to create cracked glass effect?

polycounter lvl 14
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fatihG_ polycounter lvl 14
I am trying to create a normal map and a diffuse texture(for the edges) of a cracked glass effect.

I have dabbled with creating a normal map from a photographic source, but I did not end up with desireable results. (too much randomness going on)

Tried playing around with a creating a quick mesh and using maya's shatter tools, couldnt get anything that work fine. Maybe my settings were off.

So any pointers in how to create a glass mesh or a proper cracked glass texture will be very much appreciated.

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