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using maya xgen to create hair for games.

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Zeldrik polycounter lvl 20
I was wondering if anyone had any luck getting usable geo out of XGen groomable splines in maya.
It would be nice to be able to groom a hair style with the card preview and then export the visible geo.
I tried exporting a mel script but that only generates the spline curves. Also tried using paint effects to generate geo from the curves but that got tedious and fiddly pretty quick.

Its a shame all the great grooming tools are only available with groomable splines.

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