I was wondering if anyone had any luck getting usable geo out of XGen groomable splines in maya.
It would be nice to be able to groom a hair style with the card preview and then export the visible geo.
I tried exporting a mel script but that only generates the spline curves. Also tried using paint effects to generate geo from the curves but that got tedious and fiddly pretty quick.
Its a shame all the great grooming tools are only available with groomable splines.
Replies
Hair Authoring Tools and Techniques Round Up
More:
http://wiki.polycount.com/wiki/HairTechnique
Looks like there are some great tools that will convert the splines to poly sheets easily. Unfortunately they don't seem to be commercially available. I'll try and contact some of the artists and see if they are willing to release them.